Blog Post #3 Bogost
In class we talked about how Ian Bogost’s Rhetoric on Video Games talks about how video games are, contrary to what other people might believe, is also a form of media that can help us learn about the world much like how books and movies do. Bogost believes that, “video games make arguments about how social or cultural systems work in the world— or how they could work, or don’t work” and I completely agree with him. He used the video game called Spore to reinforce his point but I’m going to use a different game called Baldur’s Gate 3 by Larian Studios because I think it’s more appropriate here. Baldur’s Gate 3 or BG3 for short is a turn-based action rpg (role-playing-game) that just like what Bogost says, makes arguments about social and cultural systems. In the very start of the game, you are already faced with such an issue, if you start the game with your player character being the race called “tieflings” which are a race of people commonly referred to as “the cursed people”, you are faced with immediate discrimination and sometimes even violent discrimination much like how certain races in the real world are faced with similar situations. You are seen by characters in the game as automatically evil or inferior because of your heritege and if you pick another race called “Elf” you are treated completely the opposite way NPCs (non-player characters) would treat tieflings. This is obviously a form of discrimination and a way for the game to tell us that people in this fantasy world, much like in the real world, values certain races more than others which the game critiques by showing us how, even though it’s not real, a real enough alternative to how someone would feel in this situation.
INTRO CINEMATIC – HELLDIVERS™ 2
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Here’s just an example of a game called Helldivers 2 where it’s making a parody and a completely satirical lense on fascism and extreme militarism similar to how a movie called Starship Troopers does.
In class we also talked about how video games are unique in a way that sets it apart from movies or literature. Unlike in movies and books where you are told the story of the protagonist and their adventures, in video games you control the protagonist which gives a whole other dimension of immersion that traditional forms of media just can’t compare to. Just think of any rpg game and just one of them is already infinitely more complex than any book or movie can ever be, for example, when a book tells you about a city that the protagonist is in, we can only ever see what the protagonist sees, the reader is bound to the perspective of the protagonist which is set to do predetermined actions by the author and we as readers will never get to experience anything about the city beyond that without speculating. Video games on the other hand can make it so that you as the protagonist, even though you are meant to do certain things in the story as the author ordained you do so, you are given a certain bit of free will and freedom to do other things, you can explore the city through you own volition and visit places or see other events that the protagonist in the book never even saw or thought existed. Which is why I agree with Bogost when he says “educators should consider adopting video games as artifacts to be discussed alongside traditional media” because video games can explore certain topics and ideas in a way literature is never able to do and because of the fact that games are easier to get into than reading because it’s more involved and more fun in the eyes of certain people.


